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Subject |
Started by |
Replies |
Views |
Last post |
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Exploring Deeper Meaning In Games
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Thomas
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8
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7175
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March 05, 2010, 07:32:38 pm
by God at play
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Making the player examine the world
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Thomas
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8
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9516
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January 24, 2010, 04:21:04 am
by axcho
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Optimising for fun
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György Dudas
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9
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6861
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March 20, 2012, 07:43:54 am
by Michaël Samyn
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Kometen vs Game Center
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Erik Svedäng
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9
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7446
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December 10, 2011, 11:41:21 am
by troshinsky
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use of music
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György Dudas
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9
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7192
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March 03, 2012, 07:36:21 pm
by Jonathan Hise Kaldma
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Form
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increpare
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9
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7639
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February 27, 2010, 04:24:34 am
by Víctor Marín
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The artistic role/usage of text and dialog in videogames
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Thomas
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9
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9657
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July 19, 2011, 01:07:26 am
by axcho
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Thomas Grip: "keep things simple and let the player fill in the blanks"
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Michaël Samyn
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9
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10072
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May 03, 2013, 08:47:58 am
by axcho
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Representation of atmosphere
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Michaël Samyn
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10
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8584
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September 09, 2011, 01:58:54 pm
by QXD-me
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Controlling characters, not puppets
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troshinsky
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11
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8093
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October 05, 2011, 06:34:09 pm
by Chris W
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Rewards inherent to interactivity?
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Michaël Samyn
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11
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9744
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March 10, 2011, 09:06:11 am
by Michaël Samyn
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VideoGames as a spatial medium
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Thomas
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11
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10530
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March 20, 2012, 06:48:36 pm
by ghostwheel
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My research: Player, Agent, Designer and Symbiosis
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Jeroen D. Stout
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12
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26319
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February 12, 2010, 11:08:54 pm
by Jeroen D. Stout
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Lose control
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Michaël Samyn
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12
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10246
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July 24, 2015, 07:21:05 pm
by Mick P.
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Let's coin some terms
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increpare
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12
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10100
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February 19, 2010, 03:35:15 pm
by Jeroen D. Stout
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Game developers not seeing the obvious?
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Michaël Samyn
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12
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8128
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July 20, 2011, 02:28:18 pm
by ghostwheel
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Realtime Aesthetics
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Michaël Samyn
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12
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8748
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January 06, 2011, 09:34:54 am
by Michaël Samyn
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Designing notgames - Discuss design for digital "entertainment"?
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ChrisDeLeon
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12
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10102
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April 07, 2010, 01:45:08 am
by Michaël Samyn
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New ways of looking at interactivity
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Tyler Snell
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12
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12632
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October 31, 2012, 03:58:10 am
by mikewesthad
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Terminology
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Thomas
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13
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9253
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May 11, 2010, 08:23:20 am
by Michaël Samyn
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