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Dealing with player failure
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Michaël Samyn
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16
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19455
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June 09, 2013, 11:05:18 pm
by Michaël Samyn
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Designing milestones guidance
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Thomas
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27
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19931
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January 18, 2011, 07:52:38 pm
by Michaël Samyn
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Interactive closure in games?
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axcho
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26
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20490
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September 19, 2010, 09:49:19 pm
by axcho
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The contradition of the narrative avatar
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Michaël Samyn
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20
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20925
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July 19, 2015, 09:05:15 pm
by Mick P.
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Scene based narrative
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Thomas
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32
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22556
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March 07, 2010, 03:14:30 pm
by Michaël Samyn
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Repetition and boredom
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Michaël Samyn
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16
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22577
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August 26, 2012, 11:15:09 pm
by MichielvT
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(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions
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Jeroen D. Stout
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14
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23638
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December 23, 2010, 10:12:10 am
by Michaël Samyn
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Worlds colliding
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Michaël Samyn
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16
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23711
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March 17, 2011, 08:07:03 pm
by God at play
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Are most gamedevelopers hardcore gamers?
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Thomas
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34
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24210
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August 03, 2010, 04:51:29 pm
by God at play
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My research: Player, Agent, Designer and Symbiosis
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Jeroen D. Stout
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12
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26319
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February 12, 2010, 11:08:54 pm
by Jeroen D. Stout
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Retro styles & immersion (axcho )
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admin
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44
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29990
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April 03, 2010, 12:32:48 am
by axcho
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Rewarding the notplayer...
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Michaël Samyn
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42
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31796
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March 03, 2010, 09:16:22 am
by Thomas
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The Audience's Goodwill in Notgames
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[Chris] Dale
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34
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39009
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March 04, 2013, 02:03:14 am
by axcho
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Games, notgames, notnotgames?
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Michaël Samyn
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33
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39324
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August 04, 2015, 01:36:50 am
by Mick P.
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Silent Hill 2: where did we go wrong?
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Michaël Samyn
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19
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117768
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July 03, 2012, 05:29:03 pm
by FourthWall
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