Notgames Forum
November 23, 2024, 10:39:23 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2 3
  Print  
Author Topic: IGF 2013  (Read 123241 times)
György Dudas

Posts: 268



View Profile WWW
« on: October 10, 2012, 11:49:39 AM »

It is this time of year again.

www.igf.com

Please post any spotting of a good or interesting game here. There are probably several hundreds of games
in the contest. And the mainstream journalists usually do not cover the interesting games, but only the gamey-games.

Let's try to collect the interesting stuff here....

Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #1 on: October 12, 2012, 04:11:10 PM »

forgot to mention

BitSoccer
https://www.youtube.com/watch?v=KA4twD2UtPA

This is a game made by a friend of mine (I helped a bit with programming, design).
(it will be at the IGF)...

I think the official entries will be announced next week after the deadline for submissions....
Logged
axcho

Posts: 314



View Profile WWW
« Reply #2 on: October 12, 2012, 09:24:09 PM »

Cool! I never thought of applying the sort of turn-based real-time system in SteamBirds to a soccer game, but it makes so much sense! Cheesy
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #3 on: October 13, 2012, 12:06:13 AM »

thanks, SteamBirds.. whew, it is different enough... I had this BitSoccer idea at least 2 years ago...
I hope my friend will have some success with it.

Logged
Henrik Flink

Posts: 42



View Profile WWW
« Reply #4 on: October 13, 2012, 04:08:07 PM »

The soccer game looks pretty interesting, will definitely give it a try!
Regarding steambird I think it's well over 2 years old, maybe even over 3 years old, also I've heard it's more or less based on some board game that have a similar structure.

For the IGF, we also have a teaser cooking, will post it in the upcoming week.

Logged

Henrik Flink

Posts: 42



View Profile WWW
« Reply #5 on: October 18, 2012, 06:39:21 AM »

Finally we submitted to IGF and I thought I post our teaser video here. Hope you enjoy it!

PAVILION FIRST TEASER

and some more info.

Time to sleep!
Logged

György Dudas

Posts: 268



View Profile WWW
« Reply #6 on: October 18, 2012, 09:29:41 AM »

brilliant. If you need a beta tester, I would submit myself Wink
Logged
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #7 on: October 18, 2012, 05:45:33 PM »

We've submitted Bientôt l'été.
Here's a video.

I'm secretly hoping it will be ignored by the jury. I don't feel comfortable in the IGF context. But submitted it anyway just for those few people who might be browsing the entries for something different.
Logged
Henrik Flink

Posts: 42



View Profile WWW
« Reply #8 on: October 23, 2012, 08:27:11 AM »

brilliant. If you need a beta tester, I would submit myself Wink

Thanks allot!
Yea when the time is right we'll definitely need beta testers and we certainly want the feedback from people at this forum. So I'll post about it when it's time for it.
Logged

Bruno de Figueiredo

Posts: 77



View Profile WWW
« Reply #9 on: October 23, 2012, 01:50:15 PM »


I'm secretly hoping it will be ignored by the jury. I don't feel comfortable in the IGF context. But submitted it anyway just for those few people who might be browsing the entries for something different.

I wished you could somehow reap the benefits of winning an award without having to win it. Most IGF awards have no prestige left in them, if they ever had it to begin with. Like indie games themselves, the entire initiative seems to be stagnating instead of trying to transcend its known comfort zones. When you begin to notice patterns, you know the system is merely running in circles and not in a forward thrust.
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #10 on: October 24, 2012, 09:31:36 AM »

http://www.igf.com/php-bin/entries2013.php

589 entries... Your game should start with a number or special letter like () then it will be on top of the
list Wink

Audio Games: The Secret of the Talisman
http://www.igf.com/php-bin/entry2013.php?id=894

I have not tried it yet, but a game that has no graphics, only audio could be exciting
(depending what you will hear of course). There was an audio game on for the GameBoy Advanced
(dont't remember the name), but it was really great to play with your ears. You were exploring
a sound field... I hope this game is good, too!

« Last Edit: October 24, 2012, 09:36:43 AM by György Dudas » Logged
mikewesthad

Posts: 8



View Profile WWW
« Reply #11 on: October 30, 2012, 04:52:23 AM »

So much clicking with that many entries.

It's hard to judge trailers beyond saying that its potentially interesting.  Anyone have an experience with these ones?
The Burrow
Panoramical
Remembering
Leaving
Cradle

I've played these three before and think they're worth a look:
The Stanley Parable
Thirty Flights of Loving
Fract

And two more:
Against the Wall is puzzle-y and tedious, but there were a couple moments of exploration that made me think that there is an opportunity for building a fantastical world full of weird life.
A Slower Speed of Light broke upon loading, so I have no idea how it plays.  But light is weird and fascinating on its own.




Logged
Tyler Snell

Posts: 25



View Profile WWW
« Reply #12 on: November 01, 2012, 08:44:12 AM »

I've been keeping an eye on Cradle for a while. It looks like it could be very interesting, but the description there has me worried that they could be focusing on the wrong things. Especially "-Combination of classic quest mechanics with dynamic arcade puzzles" and "-Hidden objects offering bonuses to the player".
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #13 on: November 01, 2012, 12:36:44 PM »

I played cart life a bit.

http://www.igf.com/php-bin/entry2013.php?id=133

I think it has some depth. It is a retail shop simulator. Something
like a bigger version of lemonade stand.

You are doing mundane tasks, you are simulating day-to-day-life.

What I did not like at all was the 8-bit-chip music. It does
not add atmosphere, actually it is hurting the atmosphere of
the game. It is constantly running, it drives me crazy.
Check out the video... the music is too much!

I would have preferred street noises and sounds. City sounds.

What I was noticing again. Games are not made for easy consumption.
You always have to learn the mechanics and controls.

This is a big hurdle if you want to check out a few games.

It feels like work.

cheers
« Last Edit: November 01, 2012, 12:39:36 PM by György Dudas » Logged
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #14 on: November 01, 2012, 03:57:40 PM »

What I was noticing again. Games are not made for easy consumption.
You always have to learn the mechanics and controls.

This is a big hurdle if you want to check out a few games.

It feels like work.

Indeed. And worse: work that doesn't yield anything. Unless you're one of those people who feels really great when winning a game, I guess. Maybe. What do I know?
Logged
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!