I know there is a similar topic here, but with closure I mean, actual closure. Like when you get over a break-up or when you finish a novel or a meal, etc.
That feeling when you say "I'm done here and I can move on."
I feel like that is hard to achieve in interactive media. Especially when you take out traditional game elements like challenge and linearity.
And I think that is due to the nature of interaction, the feedback loop. You get feedback, you provide feedback, it's a loop and therefore infinite. How can you say, you're done with this?
You don't have that with music, cinema or literature. Heck, even paintings and architecture end in a way, when you feel satiated. How do you do that with games? How do you find closure with Mario? Is it really over just because the credits roll? Or was it already over when you died the first time? Or will it be over much, much later? How could you tell? A game over feels forced, you don't get a same sense of closure like with a novel or a song, that way.
I find that thought fascinating. It's like when I replayed "The Graveyard" and it struck me "This isn't a game! It's not even an interactive painting! It's a ritual!" The old lady is bound to repeat and repeat, over and over again, until everybody forgets about her. And I am as well. I can't find closure by simply ending the game. Or not playing. It's a ritual by nature and it may never happen again, but not becuase we're done with it, not because we found closure.
I made her do a silly walk, backwards, in zigzaglines, hiding her behind the chapel, sitting her down and standing up to shut down the song. It was liberating, it was enlightening, it was rebellious. I don't know. I felt like I'm taking part in something that happened before me and will happen after me, something infinite and I just wanted the old lady to feel alive again, to feel young. It was just my turn. Nothing more, nothing less.
I feel like there could be something spiritual, something worth experiencing, something undiscovered when we tried to make rituals rather than finite pieces of art. I don't know, I mean, it's already there, the loop.
But I also feel like there could be something truely spiritual, something worth experiencing, somethiong undiscovered, in the opposite, finding a way to bring closure to interaction. Finding the end of the circle.
I don't know, any thoughts?