Slight rant regarding reaching non-gamers:
I also think an important point here is that many of the people that we are trying to convince here have actually already been exposed to the videogames. Even many people in the industry, people that are making games for a living in some form, have stopped caring. They have gotten to the point where they realized games is no longer for them, and that they rather do their intellectually stimulating escapism elsewhere.
For example, Richard Garriot (of Ultima fame) gave a talk at GDC, where he said his current platform of choice was the iPhone. What this tells me is that what his view of games has shifted towards time-wasting toys, ie what the vast amount of iOS games are (I doubt he was spending all time with strange rain, etc). I am sure he does read a lot of fiction, but he never looks for games for any intellectual stimulation. Now, I am doing a lot of guessing here

But do not think I am that far off.
The point I am trying to make here is that many people who do not see themselves as "gamers", might have been this in the past. I do not think this a small portion of non-gamers either. Pretty much everybody I know have been playing videogames at some point and might have continued to do so, but only in very limited scope. For example, most people read lots of comics when they are young, when they grow up they think that comics is no longer for them, except some specific strips in the newspapers. It will be very hard to convince these people to read "Maus" or some other more adult comic, they have just let it go.
In the same way, people have now made their choice on what they think video games are. I do not think it is possible to lure these people in. I think the only way is to make games that are so damn interesting to them that they simply cannot ignore. And the scary part is that this might be impossible for many.
Even more sad is that if any of these people do think that they might give videogames another chance, picking up the latest block buster, they find that games are still in the same state they remembered them in.