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Author Topic: What? This wasn't obvious?  (Read 20083 times)
Michaël Samyn

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« on: November 22, 2012, 08:43:12 AM »

This was enthusiastically shared by Jenova, Kellee and Robin as an article with great insights into their game Journey. And I'm sitting here, baffled, realizing that all of the things in the article are apparently not blatantly obvious to some people. While playing the game, I found myself unable to really enjoy it precisely because it was so abundantly clear what everything was, how it was designed with a specific purpose. But apparently one person's corny banality is another person's arcane wisdom.
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György Dudas

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« Reply #1 on: November 22, 2012, 10:06:36 AM »

thanks, why are these articles always sooo loooong? Need to read it later...
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Bruno de Figueiredo

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« Reply #2 on: November 22, 2012, 07:34:57 PM »

What article? The Edge one? I too felt disgusted.
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Michaël Samyn

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« Reply #3 on: November 23, 2012, 07:45:08 PM »

What article? The Edge one? I too felt disgusted.

Disgusted is a strong emotion. What bothered you precisely?
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Bruno de Figueiredo

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« Reply #4 on: November 24, 2012, 04:48:10 PM »

I meant the Designing Rapture feature, the one where they compare Journey to most everything under the sun, from Zemeckis to Miyamoto, but not even once refer to Ueda or anything even remotely important to the game from a referential viewpoint. Furthermore, that writing is so sickly sweet and syrupy I not only felt sick to the stomach after three paragraphs, it gave my poor teeth cavities a most unpleasantly sharp sting.

Just thinking of it revives the memories of acute pain. Fortunately, I have a certain beta release here to console me on this rainy Saturday afternoon. Can you hear it, too? It's the tea kettle... whistling.
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Michaël Samyn

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« Reply #5 on: November 26, 2012, 02:52:39 PM »

This one?
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Bruno de Figueiredo

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« Reply #6 on: November 27, 2012, 01:15:06 PM »


Yes.
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