Notgames Forum
November 21, 2024, 05:21:45 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: It's over, for now  (Read 65023 times)
ghostwheel

Posts: 584



View Profile WWW
« on: July 24, 2012, 12:58:45 PM »

That's it. I'm out of time and money for my own game projects. I have to try and make some money some other way. This is just taking way too long. I don't have much of a choice anymore. I may be able to get back to it in the near future. We'll see.

Thank you all for being such a great community. It was nice talking to you all and meeting many of you last year. I hope I will get to see you all again some day. I'll probably check in here from time to time.

If any of you need any 3d, 2d, video or design work done, I'm now available. You can contact me through twitter, email or messages here.

shanesemler(at)gmail.com

Logged

Irony is for cowards.
QXD-me

Posts: 136



View Profile WWW
« Reply #1 on: July 24, 2012, 09:28:22 PM »

That's a shame  Sad

You should still visit these forums though since it's nice to have someone around who likes to disagree.
Logged
Jeroen D. Stout

Posts: 245



View Profile WWW
« Reply #2 on: July 24, 2012, 11:45:36 PM »

I am sorry to hear this - hopefully when you find another form of income you will have the time to still work on small things?

Would be a shame to see you depart from the forums all-together!
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #3 on: July 25, 2012, 02:08:17 PM »

Unfortunately, I cannot work on games fulltime on my own. So daytime, I have regular programming job, night time I can squeeze some hours for doing smaller game projects.

Good luck to you! It is not over until it is over ....
Logged
ghostwheel

Posts: 584



View Profile WWW
« Reply #4 on: July 25, 2012, 10:44:33 PM »

My wife suggested I continue work on I Dream of Ghosts. So I guess I'm not done with games entirely after all. Smiley
Logged

Irony is for cowards.
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #5 on: July 29, 2012, 10:35:35 PM »

Sorry to hear you haven't been able to find a way to support yourself with game making. But don't give up. Build towards something. Give yourself time to let things grow. It can take years. But it is possible!
Logged
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #6 on: July 31, 2012, 06:25:14 PM »

So tell us more about I Dream of Ghosts!
Logged
ghostwheel

Posts: 584



View Profile WWW
« Reply #7 on: July 31, 2012, 08:12:20 PM »

So tell us more about I Dream of Ghosts!

It was something I intended to do very quickly but it got bogged down in my perfectionism. It was another idea based on my dreams. It's actually a bit too dark for me at this point. I have another project I like more that I started before I Dream of Ghosts. I might go back to that instead.

Anyway, here's some images from I Dream of Ghosts:

http://www.facebook.com/photo.php?fbid=3763968371830&set=a.1807622744412.2097913.1055237085&type=3
http://www.facebook.com/photo.php?fbid=3545091620048&set=a.1807622744412.2097913.1055237085&type=3
http://www.facebook.com/photo.php?fbid=3792062674170&set=a.1807622744412.2097913.1055237085&type=3
http://www.facebook.com/photo.php?fbid=3763973731964&set=a.1807622744412.2097913.1055237085&type=3
Logged

Irony is for cowards.
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #8 on: August 01, 2012, 09:43:13 AM »

Looks nice!

I'm a bit worried that you seem to float between ideas all the time. Maybe it's just a false impression. But you shouldn't doubt ideas to much. Just pick one, make a plan and stick to it. Be tenacious and make the best thing you can. It doesn't need to be perfect. Especially if perfection means that it will not be made at all!

Of course a plan can turn out to be unrealistic. You need to evaluate it once in a while and correct it. Usually that means reducing the scope of the project. But that's better than having to cancel it at the end.
Logged
ghostwheel

Posts: 584



View Profile WWW
« Reply #9 on: August 01, 2012, 12:21:52 PM »

Looks nice!

I'm a bit worried that you seem to float between ideas all the time. Maybe it's just a false impression. But you shouldn't doubt ideas to much. Just pick one, make a plan and stick to it. Be tenacious and make the best thing you can. It doesn't need to be perfect. Especially if perfection means that it will not be made at all!

Of course a plan can turn out to be unrealistic. You need to evaluate it once in a while and correct it. Usually that means reducing the scope of the project. But that's better than having to cancel it at the end.

I do, unfortunately. However, AWE is a project I stuck to for the last year. Unfortunately there were long periods that the coder wasn't working on it and there wasn't much for me to do while waiting to hear back. I only ever got two alpha builds from him. The last one was 5 months ago. I hate laying all the blame on him, after all this was my first serious project with the intent to sell and distribute, but he simply wasn't putting much time into it.

Consequently, I had a lot of time on my hands to think about other projects.
Logged

Irony is for cowards.
Chris W

Posts: 118



View Profile WWW
« Reply #10 on: August 02, 2012, 03:41:07 AM »

Ick, I have dreams about ghosts all the time, ranging from mildly disturbing to full-on nightmares.  I'd be personally interested to see what comes out of that project.

Logged
Michaël Samyn

Posts: 2042



View Profile WWW
« Reply #11 on: August 02, 2012, 08:33:17 AM »

You should probably choose a project you can make entirely on your own. That has always been our principle so far: we choose ideas that we have the skills to produce on our own and then when there is sufficient budget, we hire people who can do certain parts better than we can. Of course we are two people, not one. But you have a wife too! Wink

You're a pretty prolific creator. So if you combine all your talents, you should be able to make something wonderful. Maybe even something as simple as interactive book. After all, it is the content that matters, and beauty. Not technical complexity.
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #12 on: April 26, 2013, 11:21:18 AM »

I am on a videogame hiatus, too. Started painting again. It is really refreshing to work with paint instead of working
with logic. Even when creating an artistic game, it is still working 90% with logic and 10% being artistic in the moment to moment process.
Logged
Amanda Williams

Posts: 11



View Profile WWW
« Reply #13 on: April 27, 2013, 11:26:02 AM »

György, are you able to mix work with painting for pleasure? Maybe alternate days, join a group that gathers, take a studio class, set aside a block of hours?

I know that if I stop doing either work or my own art, it takes a strange amount of effort to begin again. And then of course I feel a little guilty for neglecting whichever I'm not doing. Working on paper also makes me feel more refreshed when I return to digital, but that's unrelated to your reason for being on hiatus! Mixing the two is good for me personally. :)

Happy painting!
Logged
György Dudas

Posts: 268



View Profile WWW
« Reply #14 on: April 29, 2013, 09:44:14 AM »

yes, now I feel guilty, too. Thank you  Wink
Logged
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!