Hi all!
I wanted to share a game with you, that I have been the director of for most of the last four years. Being primarily designed so long ago by naive students, it contains a lot of "interesting mistakes", especially of the type that I expect will annoy a community like ours. Like issues of gameplay and storytelling getting in each other's way. But there is also much I am proud of here, and a lot of things I am glad I've now tried.
Residue is a 2D platforming and exploration game set in the remains of the Aral Sea. In each of the thirteen chapters you will play a specific character, furthering a quite dialogue-heavy story by means of each character's platform actions (jumping, climbing, swimming, throwing a grappling hook or directing a flashlight, among other things). No characters appear who are not playable at some point, and we've tried to live by the rule that NPCs always operate within the exact gameplay logic they would use when playable (although we did find the rule impossible to follow sometimes).
We've been adamant about making a story-driven action game with no enemies, no violence and no cut-scenes, instead looking for other ways to create both meaning and engagement. Our solutions are sometimes clever, sometimes embarrassing. I hope there's someone on the NotGames forums who is curious to play it and discuss it!
Residue will be released on Desura the coming Monday (May 5). There is already a demo there (
http://www.desura.com/games/residue), but just send me a PM and I'll send you the full game for free.
And, of course, tell your friends.
Here's our Greenlight page, complete with trailer:
http://steamcommunity.com/sharedfiles/filedetails/?id=92921269