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Realtime Aesthetics
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Michaël Samyn
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12
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24076
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January 06, 2011, 09:34:54 AM
by Michaël Samyn
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(Releasing a paper) Symbiosis: Masquerading avatar autonomy as player actions
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Jeroen D. Stout
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14
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42815
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December 23, 2010, 10:12:10 AM
by Michaël Samyn
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Motion control & the simulation of touch
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Michaël Samyn
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14
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29115
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December 21, 2010, 11:01:37 AM
by Michaël Samyn
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The essence of stories
« 1 2 »
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Michaël Samyn
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27
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41926
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November 14, 2010, 07:53:32 PM
by David
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"Against Linearity" now on Gamasutra
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Michaël Samyn
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6
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17016
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October 11, 2010, 12:22:48 PM
by Thomas
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Interactive closure in games?
« 1 2 »
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axcho
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26
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50994
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September 19, 2010, 09:49:19 PM
by axcho
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Exploration... in its widest sense.
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Utforska
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5
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16367
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September 09, 2010, 07:18:39 AM
by axcho
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When gameplay hurts - my path to notgames
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Thomas
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7
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18345
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September 09, 2010, 02:11:09 AM
by Dagda
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What's in a game- a personal journey
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Stefan Barton-Ross
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5
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15422
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September 03, 2010, 01:03:25 PM
by Michaël Samyn
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Components of interactive experiences
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Utforska
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0
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8298
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August 06, 2010, 10:03:29 AM
by Utforska
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Are most gamedevelopers hardcore gamers?
« 1 2 3 »
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Thomas
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34
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57173
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August 03, 2010, 04:51:29 PM
by God at play
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Terminology
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Thomas
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13
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24967
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May 11, 2010, 08:23:20 AM
by Michaël Samyn
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Rhythm
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Michaël Samyn
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2
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12157
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April 29, 2010, 04:40:46 PM
by Dagda
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A strengh of storytelling in games
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Pierrec
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4
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15012
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April 28, 2010, 06:48:27 AM
by axcho
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Engagement in notgames
« 1 2 »
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Michaël Samyn
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21
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36840
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April 14, 2010, 10:34:08 PM
by Michaël Samyn
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Story + Game = ?
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Dagda
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7
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19054
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April 14, 2010, 06:06:32 AM
by God at play
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Player death and the suspension of disbelief
« 1 2 »
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Michaël Samyn
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16
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31997
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April 10, 2010, 07:19:02 AM
by Dagda
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Designing notgames - Discuss design for digital "entertainment"?
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ChrisDeLeon
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12
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26308
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April 07, 2010, 01:45:08 AM
by Michaël Samyn
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Death
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Thomas
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6
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17808
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April 05, 2010, 05:02:29 PM
by Albin Bernhardsson
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Some thoughts on story telling
« 1 2 »
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Thomas
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18
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34567
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April 03, 2010, 01:31:08 PM
by Dagda
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