> I think entertainment is good; you have good reasons, Michaël. It's entertain in the engaging and fictional sense of the word. Not really in the candy sense, which you might have first thought, Chris.
I understand that engaging and fictional are the connotations of the word. That is the definition that I am objecting to.
And funny you should clarify the candy sense, as this is one of my favorite notgames that I have made:
http://interactionartist.com/classic/gameloader.php?GAME_NAME=Candy> I've grown a bit scared of provocation.
This was certainly not the impression that I got from the ToT presentation at AHoG.
> much more interesting and perhaps even appealing to a wider audience
Ah! But I am interested in a significantly more narrow audience! Videogames already have a huge audience. I'm looking to make and understand the things that appeal deeply to fewer people, rather than the things that appeal in a shallow way to as many people as possible (the market has done an excellent job of promoting the creation of the latter).
Professional wrestling and monster truck shows appeal to a wide audience.
> Anyway, words are lies.
Extreme forms of nihilism or skepticism aside, words are useful in setting expectations and direction, as it relates to both development efforts and consumer search/selection.
> Is "leisure software" a better word?
Leisure, pleasure, and joy are all in the same bin to me as entertainment. I.e. no, but your use of these words has perhaps helped to clarify what I am objecting to.
A dessert is more entertainment than it is food. A meal is more food than it is entertainment.
A romance novel is more entertainment than it is literature. A classic is more literature than it is entertainment.
Television news is more entertainment than it is journalism. Newspapers, at their best (which they certainly don't always achieve) are more journalism than they are entertainment.
A comedy show is more entertainment than it is instructive. A university lecture is more instructive than it is entertainment.
Hiring a stripper is more entertainment than it is fulfilling. Entering a relationship is more fulfilling than it is entertainment.
At least, based on the definition that I had in mind which had me excited about notgames:
Videogames are more entertainment than they are [anything else]. Notgames are more [anything else] than they are entertainment.
I recently wrote a bit of a tirade/polemic about "fun", a descriptor that isn't far from saying that something is "entertaining":
http://gamedevlessons.com/lessons/letter12.html#adv> If you have a better one than entertainment, let me know and I'll replace it.
I propose that "notgames" is a better word.
I pictured notgames as including art, but not just being art. I pictured notgames as including entertainment that does not prescribe to established game conventions, but not just being entertainment that does not prescribe to established game conventions.
> I also chose "entertainment" to differentiate the software we make from utilitarian software
While understandably we'd like to exclude Microsoft Office and Firefox from notgames (otherwise we'd just use the word software), I think the main distinction to me here is that (at least as I understand it) technologies from videogames are borrowed, such as real-time rendering of spatial metaphors, settings and systems that carry on between user interactions, and so on.
Is something that has utility discounted from being a notgame? Slide 29 of this presentation from the serious games initiative seems relevant:
http://www.seriousgames.org/presentations/serious-games-taxonomy-2008_web.pdfDespite the word "game" being used in many of those titles, most lack the same purpose, target demographic, or structure of most commercial videogames. Do any of those categories fall within notgames? Do none of those categories fall within notgames?
> I have added the word "art" to the description of this board. Does it make sense?
This certainly helps, and is greatly appreciated. However I still that it's overlooking non-trivial portions of potential notgames. If the words "entertainment and art" sufficed, why would we need to term notgames?
Why does a forum section titled "Designing notgames" need to be clarified with a subtitle "Discuss the design of digital entertainment and art"? Isn't this communicating by parallel that "notgames" = "digital entertainment and art"?