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Instructions?
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Michaël Samyn
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13
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25393
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August 31, 2011, 05:55:17 PM
by God at play
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Accessibility
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Michaël Samyn
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0
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8201
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August 31, 2011, 10:11:00 AM
by Michaël Samyn
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Bringing more imagination into games
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Thomas
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5
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15932
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August 04, 2011, 10:12:37 PM
by God at play
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Does anyone really like video-games?
« 1 2 »
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Michaël Samyn
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18
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33766
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July 28, 2011, 07:41:57 PM
by axcho
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Game developers not seeing the obvious?
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Michaël Samyn
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12
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23645
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July 20, 2011, 02:28:18 PM
by ghostwheel
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Random thoughts on a new language
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ghostwheel
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14
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28257
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July 19, 2011, 01:09:14 AM
by axcho
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The artistic role/usage of text and dialog in videogames
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Thomas
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9
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23673
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July 19, 2011, 01:07:26 AM
by axcho
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Being some-body
« 1 2 »
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Michaël Samyn
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17
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33483
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June 26, 2011, 11:26:08 AM
by Michaël Samyn
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Games are not interactive?
« 1 2 »
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Michaël Samyn
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17
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32153
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June 24, 2011, 02:52:13 PM
by Michaël Samyn
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Is the player an artist?
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Thomas
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5
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15313
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June 20, 2011, 06:20:21 PM
by Michaël Samyn
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Pricing a notgame?
« 1 2 »
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Booger
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21
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38697
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April 26, 2011, 06:00:09 PM
by Michaël Samyn
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Rethinking endlessness
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Michaël Samyn
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8
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20270
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April 17, 2011, 01:51:26 PM
by Michaël Samyn
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The self-playing game
« 1 2 »
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Jeroen D. Stout
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15
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35923
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April 08, 2011, 09:08:59 AM
by Michaël Samyn
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Worlds colliding
« 1 2 »
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Michaël Samyn
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16
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43351
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March 17, 2011, 08:07:03 PM
by God at play
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Rewards inherent to interactivity?
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Michaël Samyn
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11
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25153
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March 10, 2011, 09:06:11 AM
by Michaël Samyn
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I don't know how to proceed
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Booger
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5
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16195
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February 22, 2011, 04:22:04 PM
by Booger
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Purpose
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Michaël Samyn
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5
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15979
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February 08, 2011, 11:15:13 PM
by Chris Platzer
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Imagination as a talent in varying supply
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Michaël Samyn
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14
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27597
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January 31, 2011, 05:54:37 PM
by Jeroen D. Stout
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Having played Amnesia [will contain SPOILERS]
« 1 2 »
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Jeroen D. Stout
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19
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38990
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January 27, 2011, 08:58:32 AM
by Michaël Samyn
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Designing milestones guidance
« 1 2 »
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Thomas
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27
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46732
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January 18, 2011, 07:52:38 PM
by Michaël Samyn
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