Unless your story is about a real-life event (and not always then eve), the sequence of events is not what is its heart. A story is about themes, locations, feelings, etc, but judging from most of the comments, people think that the exact arrangement of events is what is important. I am seeing this too, and when I say I want more open games, I get suggestions like Sim City, Fall Out 3, etc, but that is not really what it needs to be. Like you say, a game can be very open and still be very author controlled, luring the player into a certain experience, a certain story.
Yes! This is exactly what I was trying to get at in my thread
What is story?