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Author Topic: Cloth simulation  (Read 8340 times)
Michaël Samyn

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« on: May 12, 2010, 10:19:10 AM »

Here's an interesting article about the animation of Alan Wake's jacket.

Reminded me of making flags wave in the wind in Fatale. We also used a skinned mesh for that. But instead of Vertlet physics, we created a skeleton of rigid hinges and colliders (in Unity). And to reduce the strain on the hardware, we actually only really simulated one flag, and then copied its animation (with some offset) to all the other flags.
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