Also being into Warhammer and what not I can totally relate

So I am guessing I am just expecting too much and not enjoying what is in there.
I am guessing part of the frustration is that RPG is a sort of a standardized way of creating an open world and use mechanics created because of the limitations of pen & paper. That not said that RPG elements as they are now are bad, and I do not despise them in any way myself. But I just have this nagging feeling that what they really try and deliver could have been made into a better way, but has not done so because of historical baggage. Because it is not the abstract notion of number crunching that is the most engaging part of the experience, but the feeling of connection to world and character.
At least for myself, the fact that a creature has a certain damage as such is the most interesting because it gives me deep insight into the world. It gives a framework that I can put myself into and feel as if I am part of the world, in the way that I can understand relationships in it (wraiths are invulnerable to normal weaponry because they have the stat of being magical creatures, etc).
This then leads to all kinds of (for geeks at least) interesting discussions of what can happen in this world, eg "How many goblins does it require to take down a Demon". Only using vague descriptions it is not possible to discuss these sort of things in a way that stats do. You can also get a sense of what your character is capable of doing simply by looking at certain numbers and having a basic knowledge of how these number are distributed in the world (how hard locks are to pick, etc). Again using prose alone, these sort of things makes things harder.
At least, this is the most potent reason for having stats myself* and I think that there might be some other way to digitally and without explicit numbers do the same thing that. Would be interesting to hear what all else thought about this.
*along with the human need to gaining status of course, but that is not realted to this discussion.