This was enthusiastically shared by Jenova, Kellee and Robin as an article with great insights into their game
Journey. And I'm sitting here, baffled, realizing that all of the things in the article are apparently not blatantly obvious to some people. While playing the game, I found myself unable to really enjoy it precisely because it was so abundantly clear what everything was, how it was designed with a specific purpose. But apparently one person's corny banality is another person's arcane wisdom.