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Shadowcast 01 - My First Video Blog
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Topic: Shadowcast 01 - My First Video Blog (Read 23680 times)
ghostwheel
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Shadowcast 01 - My First Video Blog
«
on:
May 06, 2010, 09:54:23 AM »
http://www.youtube.com/watch?v=tbswYCIluo4
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Michaël Samyn
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Re: Shadowcast 01 - My First Video Blog
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Reply #1 on:
May 06, 2010, 04:34:33 PM »
Nice. Good to see you move and hear you talk.
Hope you solve the coding problem!
Nice painting in the background.
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ghostwheel
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Re: Shadowcast 01 - My First Video Blog
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Reply #2 on:
May 06, 2010, 08:24:12 PM »
Thank you!
That painting is a work in progress. I started it last summer but I haven't gotten back to it.
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Kjell
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Re: Shadowcast 01 - My First Video Blog
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Reply #3 on:
May 07, 2010, 02:23:38 PM »
Unity is a solid choice. But if you really want visual scripting, take a look at
3DVIA Studio
*
http://www.youtube.com/watch?v=3Bnynse1WOw
*Be aware that they don't allow standalone publishing while they are still in Beta
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Michaël Samyn
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Re: Shadowcast 01 - My First Video Blog
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Reply #4 on:
May 07, 2010, 06:30:35 PM »
Quote from: Kjell on May 07, 2010, 02:23:38 PM
But if you really want visual scripting, take a look at
3DVIA Studio
Is that what Virtools turned into?
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Kjell
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Re: Shadowcast 01 - My First Video Blog
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Reply #5 on:
May 07, 2010, 06:42:57 PM »
Correct
3DVIA Studio was previously known as Virtools MP.
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ghostwheel
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Re: Shadowcast 01 - My First Video Blog
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Reply #6 on:
May 08, 2010, 08:30:28 AM »
That is like $7000 USD. I'd laugh if I wasn't choking. I don't have money.
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Michaël Samyn
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Re: Shadowcast 01 - My First Video Blog
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Reply #7 on:
May 08, 2010, 02:17:22 PM »
That's progress. Virtools used to be so expensive that they couldn't tell you how much it costs.
And I believe you owed them royalties on each copy sold, too.
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Kjell
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Re: Shadowcast 01 - My First Video Blog
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Reply #8 on:
May 08, 2010, 02:25:01 PM »
No price has been announced yet .. and the Beta version is free. Anyway, Unity is a solid choice
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ghostwheel
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Re: Shadowcast 01 - My First Video Blog
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Reply #9 on:
May 08, 2010, 03:57:03 PM »
I'm in the process of figuring out the workflow from Blender to Unity. Mainly because of Blender's clunkiness and iffy Collada export. I know Unity can import blend files directly but the results can be pretty messy so I'm attempting to save out the individual assets. Plus the Blender FBX import that Unity uses likes to randomly crash. I works sometimes but crashes mostly. It doesn't help that I didn't know what I was doing when I made the original files so they are pretty messy as well.
Michaël: maybe you could create a forum for technical stuff. I know other forums have that but they can be pretty useless, especially if all you get is Asperger-esque (I have Asperger's Syndrom btw) and snotty replies. It would be nice to have a place to discuss and have questions and answers about technical stuff, especially since some of the posters here have released a number of professional games.
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Michaël Samyn
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Re: Shadowcast 01 - My First Video Blog
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Reply #10 on:
May 09, 2010, 11:04:07 AM »
Good idea for a technical blog!
Meanwhile, I'd highly recommend using Unity's native support of the Blender format. It's really very convenient! I'd suggest you clean up your Blender file(s) so that they're easier to deal with in Unity.
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admin
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Re: Shadowcast 01 - My First Video Blog
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Reply #11 on:
May 11, 2010, 08:20:51 AM »
Quote from: ghostwheel on May 08, 2010, 03:57:03 PM
Michaël: maybe you could create a forum for technical stuff.
Done
.
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