I’ve written an article that follows up on some of the ideas expressed in our 2006 Realtime Art Manifesto. It specifically questions why most videogames don’t seem to take advantage of the non-linear and real-time properties of computer technology; and attempts to define those properties in a more inspiring way than is generally done. Because I believe that embracing and exploring the real-time nature of our medium, by ridding ourselves from the shackles of both linear narrative and competitive play, is the key to its artistic maturity.
Aug 24
2010
2010