A bit. But they didn't want to do another notgames-focused exhibition for fear that they might run out of material too quickly if it turns into an annual event.
A biennale it is then.
But we should probably first define a little bit better among ourselves what we want, when it should happen, how long it would take, how many people would be involved, what we would need in terms of space, food, technology, etc.
I'm thinking along the same lines as Thomas:
- Not too many people
- Everyone has to have a game in progress with problems to discuss
- Enough time for each game to present it, play it properly, and discuss and critique. Maybe 2-3 hours per game
- Any technical stuffs needed to play the games (laptops, consoles, iPads, controllers, etc)
It would probably take at least a full day, if not two.