I have one problem with games and even notgames. They are wasting my time or to put it different: there is too much down time in a game. Time, where nothing is going on.
Let me explain. In the early movie days, films had to explain everything. If the detective was going to investigate a murder location: you were shown how he puts on his coat, leaves his office, walks to his car, drives, exit his car etc...
A cut like picking up the coat to the murder scene would have been too much of a gap.
Back to games. I feel, there is too much fat in them. Too much walking aimlessly around (if it is not an exploration-type of game). A 10 hour game could be reduced to the two important hours. I think, they should be.
If you read a good novel or any other kind of book, if it is good, there is no "fat". You can't remove anything without
destroying the work, right?
I don't feel that I have time for a 20 hours game experience. I could watch 10 great movies in that time. Or one season of a good TV show...
As much as I love The Path, it is too long, too big for me. It takes me about 2 hours for a single character. And then I even haven't found the wolf
I want games that are 2 hours long and packed with content, layers upon layers.
I think Dear Esther had the right length and "density". Fatale was the right length, too.
Anyone else has this issue with game length?