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Author Topic: artist-programmers  (Read 16710 times)
Erik Svedäng

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« on: March 06, 2012, 07:45:49 PM »

Just started reading this: http://yaxu.org/thesis/
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axcho

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« Reply #1 on: March 08, 2012, 05:29:29 AM »

Nice find! I'm looking forward to reading this... Smiley
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God at play

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« Reply #2 on: March 14, 2012, 06:16:35 AM »

Saweeeet definitely going to check this out.

The abstract totally reminds me of Bret Victor. I have a feeling this paper is going to be a dryer, more fluffy-worded version of a good Bret Victor article. Tongue
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shredingskin

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« Reply #3 on: March 29, 2012, 07:33:26 AM »

A little bit off-topic but I was looking at this craftstudio engine( http://www.indiegogo.com/craftstudio ), and I was thinking how broader could be making games with today technology and be a lot more friendly to "one man" developments, we have all kinds of that let you easily create a character, games like LBP demonstrated that guys with absolute no knowledge can make nice platformers (and other genres with a little bit of practice), AGS have a nice engine for doing graphic adventures quite easily (in "programming" terms).

Wouldn't be great for people outside of the game development realm to find a engine that mixed those assets ??
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axcho

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« Reply #4 on: May 21, 2012, 06:48:28 PM »

Finally got around to reading (skimming) through the paper.

Mostly interesting for its description of this visual programming language, like a mix of Reactable and Haskell:
http://vimeo.com/19384095

Described further here:
http://yaxu.org/writing/texture-icmc-preprint.pdf
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