The discussion between Raph Koster and Thomas Grip that follows the latter's
insightful reaction on the former's blog post, reminds me so much of why we started this initiative.
Mr Koster is a smart man, I very much enjoyed reading his
Theory of Fun, but he simply doesn't get it. He even seems to refuse to get it -
his life is complicated enough already, let's keep things simple!. He sometimes sounds like a grumpy old man sticking to what he knows and refusing to see new things when they happen (which is funny for me because
I am usually this grumpy old man
).
I started reading his article but then he says "
The core of a game is a problem to solve." That's what we have this emoticon for:
It starts with the rhetoric technique of reducing everything to its -assumed- "core". Why would the "core" of something prove anything? Anyway.On the one hand I agree with Thomas and Callois, and Jeroen Stout and Chris Bateman for that matter, that there is much more variety in games than strict definitions (à la Zimmerman's and Salen's) allow for. But on the other, I'm so tired of this endless discussion. It's much easier to just say "what we make is
not a game, then".
Some of these fundamentalists will then respond by trying to prove that our work is still a game (I think they could "prove" that anything is a game -I mean, sure one can define everything as rules and goals, but is it helpful to do so, always, to everyone?).I don't think of my activity as a designer, nor of my activity as a player, as "solving problems". I don't care! I'm driven by curiosity and wonder, by a desire for delight. I'm driven by questions and finding ever more questions, with no answers. The more questions without answers, the greater the mystery. And I delight in the mystery, because I can understand it on a visceral, sub-rational level. And that understanding is much more clear and important to me than any kind of rational comprehension.
Maybe this is the difference between knowledge through experience and knowledge through reading. Videogames allow us to experience things.As a maker, I create my games as works of art. Creating art is not problem solving. If anything, it's problem-creating!
As a player, I play games as works of art: I'm looking for physical sensations, for emotions. I do not want to be bothered by logical constructions. I just want to
play.
It's amusing to have such a rigid "old garde" to react against. But I must admit it would be a lot less fun without all of you around! Thank you for making this community. It's so nice to have a place where we can talk about these things and know what we are talking about, without somebody coming around to drag everything down to a reptilian level. Videogames
are a new medium! The heritage from board games and the like is purely circumstantial (and possibly only exists because programmers tend to be the kind of people who play them). Let's look at this medium with fresh eyes, and use it for things that really matter!