I came onto this one through Miss Khaw on IndieGames. Last weekend I played it with Thomas Papa (of whom we shall hear more in due time) and I thought I would recount some of our observations as it does quite a few things very well.
I though I would just discuss it with spoilers, so here is the game link first:
http://1916.dadiugames.dk/Something we were quite struck by is how the simple textures and models of WWI trenches are made very evocative by use of clever shading in bloom and chromatic aberration. Everything is black and white but with the lighting, the subtle blur and lens distortion it works quite well. It is even deceptively well done: the camera even has a one-sided vignette that shows you are wearing a helmet.
Then there is something which I found is really good for the immersion: there is a big, huge, camera bob. It quite feels like stomping through muddy trenches and, when you run, it makes it incredibly hard to see where you are going; which to our surprise gave a panic that is in some ways much on par with Amnesia. The sound is quite well-done, it would not surprise me if they had been taking notes while playing Amnesia in general.
The action and dying actually feels tremendously horrible. Because you loose each and every sense of orientation running madly there is a particular sense of panic that is only thwarted by that it actually is very easy to die, meaning you only get sincere panic a few times before the 'try again' routine settles in. Thomas could be bothered with that a lot longer than I could be.
The action itself, however, is dinosaur based, and the least said about this the better. Personally I feel that to ruin a game, with this quality and this so very self-evident display of talent, is probably some conscious act of some Philistine.
The atmosphere in general is good and there is a small moment of faux-symbiosis as the character shows a 'shield myself' reflex on finding a shell exploding nearby. There is a small bunker where a pinch of music brings up memories of Carnivàle and its sporadic depiction of WWI. In general, it has a nasty, sad feeling of WWI that is done quite well.
The game also blatantly features German, which is nice, as it is not
that fluent for us to read, so it added to the overall scene. I am very much in favour of games being more than just English, in any case.
I believe it made us both feel excited that games of this diverging class are made, but both felt aggravated they chose to focus it on reptiles rather than just keep it about WWI. It shows that there is a lot of talent that is being kept back by a lack of thinking.