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Author Topic: A deconstructivist approach to finding meaning  (Read 11297 times)
God at play

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« on: January 21, 2010, 04:36:38 PM »

Earlier last year, I was working on some "meaningless games."  It was sort of a notgames experiment, so I thought it might be of interest here.

I started thinking about how you could create meaning in interactive experiences by deconstructing your creations, removing specific elements, and then finding out what meaning was removed.  If you deconstructed something enough, you could match up a meaning with an individual element.  Then you could use that element intentionally to create the intended meaning.

More info, with diagrams here:
http://www.godatplay.com/2009/04/starting-development-on-meaningless-games/
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axcho

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« Reply #1 on: January 24, 2010, 04:28:54 AM »

Do you have any playable prototypes to share? I'm intrigued by the idea, but I'm not sure that I understand it just from the blog post...
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God at play

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« Reply #2 on: January 24, 2010, 07:20:02 PM »

Not really.  I got side-tracked when I was commissioned to make the sermon thing.

I'd like to return to it some day, though.  Maybe later this year?

My main point is expressed by the 3 diagrams.  You can create something and then remove elements to see what changes.
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