So, perhaps if we didn't name our "games".
I kinda like this idea, naming is always difficult. Although it would probably only be even remotely plausible for well-established developers.
I think a lot of the problem is that game's are generally made by large groups of people. In fact, within the gaming press, games (and game series) are often reffered to as belonging to their developer (or copyright holder).
Perhaps it's also a matter of scale, as in, it's hard to believe that something so vast could be one person's. For example, I tend to think of Braid as being by Jonathan Blow (even though I think he used a contractor for the graphics), partly because his name is synonamous with it in the press, but there's also something else. On the other hand, American McGee's Alice has his name all over the title, but I don't really think of it as being by American himself. I'm not exactly sure why, but maybe it's a subconcious thing to do with scale (or possibly just because I know a lot of other people's work went into it).
Of course, the ultimate game company at not recieving credit is
TOSE. I only happened to hear about them because I was looking at some top-ten lists on gamefaqs.