What I dislike with most 3d, the way it looks today, is that the presentation of the world is very objective. 3d rendering is almost always about pure math - you're computing how a certain 3d model would look from a certain angle.
I don't believe it
has to be. I know we're trying to find a subjective way of using realtime 3D.
Would you say the same about photography?
In my mind, computer-based 3D is situated somewhere between photography and painting: it can render things realistically, but all its material is synthetic.
There's something very nice about realism, though, I think. Because we, the viewers, are real. And we connect to other real things very naturally. This is especially true for simulation of materials. Something oil painting can be very good at, maybe even better than photography.