I didn't mean to imply that I wanted the machine to act like a human. Not at all. I find the difference interesting. Chess is a different game against a computer. But not an unpleasant one.
That being said, the topic of autonomous behaviour of computer characters is near to my heart as well. We've done
a big project around this topic a few years ago. In general, I don't think we need actual artificial intelligence for making our characters in games seem alive. The main reason for this is the presence of the player. Our characters don't need to
be alive. They only need to
appear alive to the
player. And if the player is
willing to play the game, we're already halfway there without a single line of code. Imagination is key to this, as to many things regarding artistic creation. The imagination of the viewer is, to some extent, our true canvas.