I moved this post because it seems to fit better here.I read that article when I saw your tweet about it. It's interesting.
My own answer to their first quiz question was "When somebody makes a game that is art".
I appreciate that the writer refutes the claims of some that all the banal commercial videogames that we already have
are meaningful and important artworks. And that they point out that art is simply not made in corporate office towers by hard working employees.
But I'm reluctant to embrace the alternative suggested through the links in the article. Not because I don't think they are important artistic creations. But because it seems like a celebration of a low-tech "je m'en fou" style that I dread to see equated with artistic expression through games technology. Frankly, that's too easy. It's easy to be punk.
I think there's a lot of interesting things happening in AAA games that we should not ignore. And we should not allow big corporations to have the exclusive right to do these things. If only because there's a lot more that needs to be explored there and they will never do it.
I realize that this is a matter of taste too. The artistic games linked in the article seem to jump from the medium's equivalent of pre-renaissance art to expressionism and pop art. And,
personally, I really love baroque, romantic art and symbolism. So I want to explore that first.