Show Posts
|
Pages: 1 [2] 3 4 5
|
16
|
Creation / Reference / Re: A history of not games
|
on: February 18, 2010, 01:49:54 AM
|
I'm exploring "Ceremony of Innocence" that I have never heard before of, and that -- in a way -- looks similar to what I'm doing now. There is not much on the web about it but I've found an interesting video: http://vimeo.com/6743011@ Michael Is there more of stuff like that from the 90s?
|
|
|
17
|
General / Introductions / Re: Hello
|
on: February 18, 2010, 12:28:34 AM
|
Me no likes TEEAYEGEE forums, no likes TWATER too. Would be splendid if you could keep as up-to-date here
|
|
|
18
|
General / Introductions / Re: Hello
|
on: February 17, 2010, 11:16:55 PM
|
Wow. It sounds very, very interesting. Bushcraft but especially connection between man and nature interest me. Please keep us up-to-date with your project!
|
|
|
21
|
General / Introductions / Re: Hello
|
on: February 17, 2010, 06:56:43 PM
|
Cool cool. I really like the 3D world of pixels In the description of the video you wrote that it is not only explorable but also survivable game (or notgame). I get the exploration but what do you plan to be the survival part of the (not)game? EDIT: And Hello! (oh dear, my manners are making friends with bums now!)
|
|
|
22
|
Creation / Notgames design / Re: Retro styles & immersion (axcho )
|
on: February 17, 2010, 06:54:32 PM
|
@ axcho I would say: go for it! Don't listen to Michael, he sounds really evil to me The thing is, if you like it, if it inspires you, if you find it comfortable, it's your best choice. Who cares if it's new, old, inventive or experimental. If you like it you can make great thing out of it ^_^ @ Got at Play It's awesome! Can you tell us more about the project? :}
|
|
|
28
|
General / Check this out! / Space Attack
|
on: February 16, 2010, 02:20:20 PM
|
http://armorgames.com/play/5228/space-attackThe game itself is nothing special. Although what's interesting is the mix of two games in one that works quite well. The reason I post it here is the idea behind "Eufloria" game. Do you know this one? You probably do thanks to IGF. It used to have much better name, i.e. "Dyson". Game was inspired by a lecture or just some ideas of Freeman Dyson. Guys who made "Eufloria" posted this lecture once on their blog and I've watched it two or three times as the imagination of so-called scientist was enchanting, and the way he was expressing his ideas. Anyway, he had this idea that somewhere in the future our kids will be able to go to a shop and buy biologically modificated (or totally created) very tiny, nearly invisible creatures. And then send them to moons of distant planets in Solar System and through special devices observe them. These creatures would survive in (for us) extreme environment and would begin to colonize moons or whatever else there is. As other kids would do the same, the little creatures would began to fight and wars would began. You know, biofuturistic toy that requires a true madman to invent but it so amazingly enchanting as a vision. I've played "Dyson" and found traces of this vision that has lost its enchantment. And after name's change it was obvious that they went into totally different direction, regretfully. Now, this little Space Attack flash game feels much more like Dyson's vision to me. You play puzzle game (which is like collecting resources) and use resources to send your little buddies to destroy buddies of other kid (well, AI) and "colonize" more and more. And that's the only reason why I am finding it interesting and worth posting Idea of Freeman Dyson is still something unexplored and I really hope that sooner or later someone will make a (not)videogame out of it.
|
|
|
30
|
General / Introductions / Re: hi hi hi hi hi
|
on: February 15, 2010, 11:33:39 AM
|
I can't say no to this: a hobbyist makes what they want to make. (anything is fine, as long as they are happy)
an indie makes what they want to make... under the pressure of popularity. (anything is fine, but needs to be well known, wants to impress the press)
--- a hobbyist creates from imagination, from playing games, etc. (they know themselves what they find is fun, even though it disagrees with design trends)
an indie creates with structure, from "reading" games, etc. (they have gained too much knowledge on what is "good" from others so that they are to repeat what everyone else is making) Majority of indie games is repetitive and really follows the same pattern as major industry games. "What others did + something new". And the way I see it, this article puts hobbyist much closer to independently creating artists than to indie game makers. Perhaps because majority of indie game makers do not seem to believe so much in ideal of independence and freedom of creation never dictated or invaded by sales or opinions.
|
|
|
|