I desparately need videogames that treat me as an adult (looking at you, Unfinished Swan!…).
The prototype was so artsy, wasn't it? Not that I oppose to it being oriented towards younger audiences, as they also starve for something finer in taste. But selfishly speaking, I can't help feeling it was a missed opportunity.
It just felt to me like they didn't know what to do with their mechanic.
Lesson learned: don't build games around mechanics. Always know what your game is about. Or what you are looking for with the game.
I haven't played it, but I was similarly excited and then disappointed by the old and new trailers respectively. Maybe that statement should be amended to be don't build games only around mechanics? It's perfectly fine for art to be a process and a dialogue with yourself through a particular medium. A priori, I don't have an problem with a game starting with a mechanic as long as you end up discovering either of Michaël's latter points. A posteriori might be a bit of a different story - given that games that emphasize mechanics tend to end up being made as distractions from life rather than enhancements.