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61  General / Check this out! / Hardkor 44 on: February 11, 2010, 02:23:28 PM
Here: http://www.youtube.com/watch?v=gZZbX-6VoXk&feature=related you can find interesting slideshow from upcoming new project of Academy Nominated Tom Baginski called "Hardkor 44".

The interesting part is that the project is made in cooperation with Warsaw Uprising Museum and it looks like it is a steampunkish version of what happened in Warsaw in 1944. Looks promising, brave and interesting. Another example of how animation explores space interactive medium didn't yet try out. Which is interesting. I assume game or not-a-game could easily be used to tell a historical fiction story (or a historical story) but for some reason no ones tries it (apart from Super Columbine Massacre RPG). Why? Hopefully due to the young age of interactive medium, not to the mental/emotional restrictions of creators.

About Warsaw Uprising: http://en.wikipedia.org/wiki/Warsaw_Uprising
Hardkor 44's website: http://www.hardkor44.pl/
Tom Baginski: http://en.wikipedia.org/wiki/Tomasz_Bagiński

Perhaps some of you will find it inspiring.
62  General / Check this out! / Re: Evangelion 2.0 premiere in UK on: February 10, 2010, 03:19:19 PM
What do you mean by something that didn't yet appear in games, btw? I'm a bit confused by this line...

You have pretty much answered yourself saying "Its psychological dimension was very realistic as well as charming! And some scenes in the series were almost done in an experimental fashion".

As far as I know no one even tried to do just this one thing in interactive medium. I kinda doubt if anyone ever thought of that but that I cannot check. And it's just one of Evangelion's ingredients. Symbolism, exotic theme (Christianity), big robots (something very common, yet Evangelion uses this element of the plot to tell something different) and finally complex plot fulfilled with mysteries. It's a extremely successful mainstream title, yet it is something that cannot be understood and has been released as "for your interpretation" thing which (ironically as it was TV Tokyo for-kids animation) puts it closer to art than to commerce. I'm finding myself comfortable with term "popcultural art", tbh.
63  General / Check this out! / Echogenesis on: February 10, 2010, 03:13:50 PM
http://www.newgrounds.com/portal/view/314432

Something I came across today.
64  General / Check this out! / Inanimate Alice on: February 09, 2010, 08:12:39 AM
"'Inanimate Alice' tells the story of Alice, a young girl growing up in the first half of the 21st century, and her imaginary digital friend, Brad.

Over ten episodes, each a self contained story, we see Alice grow from an eight year old living with her parents in a remote region of Northern China to a talented mid-twenties animator and designer with the biggest games company in the world."


http://www.inanimatealice.com/
65  General / Everything / Re: quote from Werner Herzog on: February 04, 2010, 09:37:07 PM
Out of curiosity I have googled contemporary art musueum in UK but all I have found were galleries.

I got to admit that from time to time me and my partner stop by a gallery with contemporary art in Edinburgh looking for something interesting and no matter when or where we go I always have a feeling like I'm experiencing grand emptiness disturbed by particle of chaos. Which is not exactly inspiring Smiley

Thanks for the suggestion, though.
66  General / Everything / Re: quote from Werner Herzog on: February 04, 2010, 07:08:27 PM
Quote
It's a direct result of the avantgarde turning into establishment.

What do you mean by that?
67  Creation / Notgames design / Re: Retro styles & immersion (axcho ) on: February 04, 2010, 10:16:50 AM
You, guys! Stop dancing about architecture Smiley
68  General / Check this out! / Evangelion 2.0 premiere in UK on: February 04, 2010, 02:55:30 AM


Not sure if any of you lives in UK.
But it is a great opportunity to bring this cute little depressive thingy anyway  Kiss

Premiere at Glasgow Film Festival (Feb 15th 2010, Monday)
http://www.glasgowfilmfestival.org.uk/films/381

Actually, they are going to play two Evangelion movies there: 1.0 You are (not) alone and 2.0 You can (not) advance from tetralogy called "Rebuild of Evangelion" which in fact is a redone version of 1995 tv series known as "Shin Seiki Evangelion" (Neon Genesis Evangelion).

Trailer to new movies (2.0) is fulfilled with SFX which gives little to no feeling about who Evangelion hides under the facade of another story of big robots so here is the promo for previous movie (1.0): http://www.youtube.com/watch?v=bSv7jpTT-dA
And wiki article: http://en.wikipedia.org/wiki/Rebuild_of_Evangelion

Evangelion is critically acclaimed animation that was suppose to change the Japanese animation industry but all it has changed were people like me  Cheesy. People usually either love it or hate it. Call it very true or depressing. Some say that it became famous because of psychological analysis of characters not seen before neither in animation nor live-action movies. This, plus unique use of classical music pieces in several episodes and theatrical movies.
Very emotional, sometimes psychodelical and gory, mysterious (inspired by UK 60s tv series "The Prisoner" that also served as inspiration for American "LOST" tv series) and unique. Written and directed by Hideaki Anno shortly after his 4-years long depression.

I believe Evangelion (right along with several other titles such as Akira, Ghost in the Shell, Perfect Blue, Nausicaa or Lion King) to be something that didn't yet appear in games. Unique, fresh and personal, simply different.
69  General / Introductions / Re: Hello From Ghostwheel! on: February 04, 2010, 02:31:18 AM
Hey hey! Smiley
70  General / Check this out! / Re: The Uneasy Merging of Narrative and Gameplay on: February 04, 2010, 01:19:59 AM
I have stopped reading after 2nd sentence (as I can hardly imagine how magic of theatre is possible in games), I'm just a big ignoramus, gomene Smiley

But.

Quote
I think we can get around a lot of these by just dropping the "gameplay" part of it while still using an interactive format.

That's nice Smiley Take away win/lose condition and score, and you are already in the different dimension. What is left in space of no winners and losers? What is to sport if no one competes? Pleasure of experience. A space for a message, plot, characters interaction, narrator, character-player interaction, narrator-player interaction, etc. Imagine an interactive piece where audience do exactly what creator has wanted them to do and it is not a player who decides of the outcome but an author.
I don't really think that it is so difficult. It simply requires different angle.
And once one will achieve this angle space for thinking of the box shall be born. Like a spectacle in which 5 out of 300 audience members are actors indeed and they suddenly begin to interact with the actors on the stage. That's it.
71  General / Everything / Re: quote from Werner Herzog on: February 03, 2010, 08:23:14 PM
those people on Deviant art and Flickr are the artists.

If they are, what do we call Velasquez, Bernini and Van Eyck then?

Unknown people Smiley

But seriously. "Artist" equals "draughtsman" is what I dislike. "Artist" equals "sophisticated weirdness as a result of thinking and looking too deep in the emptiness for too long" is what I dislike, too. Finally, "artist" equals "man who wants to call himself an artist for whatever reason" is what I dislike as well.

People seem to fight (in more or less polite way) over art and artists all the time and I don't really understand what's their problem. Isn't most important that one man or a group of people is capable of creating something that is moving? That makes us cry, contemplate, meditate about? Something that has what intellectualists call 'deep emotional impact on one'. I know that I might be alone in my belief here but the way I create things and I enjoy the creation to the fullest is the same way I was doing them when I was 14 years old teenager. I look for something beautiful and something touching. Something that, I believe, every man is capable of. Not every man can be equally sensitive and not every man had the opportunity in his life to meet people or their creations that changed him but sensitivity is what I find most important for a man who wants to express something. Or even tell a story. Although story also requires insightfulness, that not ironically has something to do with sensitivity.

Godh, seriously. Talking and reason doesn't bring as closer to joy of creation than emotions and way of feeling things, not describing them.

I like how Mr. Herzog is sentimental here but if I would be a conductor behind the endless symphony known as ManMadeWorld I would abandon "art" long time ago. For it's just a label and blindfolds those who want to see.

That's me ^_^
Chu-chu!
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