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1  Creation / Notgames design / Re: Visual Style over Substance? on: October 16, 2015, 05:59:11 PM
Style over substance, always. If I wanted substance I wouldn't be reading/watching/playing fiction.
2  Creation / Notgames design / Re: Lose control on: July 17, 2015, 10:54:28 PM
I think the slugcat in Rain World animates wonderfully for being directly controlled by the player. It's a combination of hand-made animation and physics. They've got it easier since it's non-humanoid and 2D, though.
3  General / Check this out! / Re: Luxuria Superbia beta demo on: October 22, 2013, 10:16:22 PM
Needs some way to configure the controls, but I assume that won't be a problem in the full release since the Unity Desktop app has that splash screen with control configures. As it is now I can't play it on my controller, since some button is configured as left analog stick so I constantly touch left, resulting in a very premature "orgasm".
4  General / Check this out! / Re: Beyond eyes, a game where you guide a blind girl through an unknown world on: September 30, 2013, 10:57:40 AM
Sounds interesting. I like treating the player character as not just an empty vessel for the player but an actual character with her own motivations and goals.
5  General / Check this out! / Re: Oknytt, an adventure through Swedish folklore on: September 28, 2013, 12:10:19 AM
Didn't realize this was out until I saw it in the Groupees bundle. I'll snag a copy for sure.
6  General / Check this out! / Re: Gone home (anyone?) on: August 26, 2013, 07:54:20 PM
I saw it on Steam and dismissed it as one of those cheesy point-and-click adventures set in haunted mansions, but given the press it's been getting it seems like a bit more. So doesn't seem like it's done a great job at marketing itself. Tongue
7  General / Check this out! / Re: After The Cat and the Coup on: May 30, 2013, 12:14:31 PM
Wow! Only a day gone and already halfway there. I loved The Cat and the Coup and wish you the best of luck.
8  General / Check this out! / Re: Humble Bundle 8 contains two notgames! on: May 28, 2013, 09:22:40 PM
My, my! You were quick! I just got the mail announcing it.
9  Creation / From the ridiculous to the sublime / Re: Choice vs. Dillema on: April 04, 2013, 12:06:13 PM
I can quite like choices in games (or the illusion thereof) when done right. It's a very valid technique but one often overemphasized as if it was the only way to achieve depth.

Any path chosen should be interesting in its own way.
I think this is absolutely essential when doing choices. One should not feel like being cheated by the game for doing what one believes in. There can be "wrong" answers but they shouldn't lead to a lesser experience, just a different one. This is just one of the reasons why choices are not some quick-fix to add depth but incredibly difficult to pull off right.
10  General / Wanted! / Re: Composer looking for new projects on: March 19, 2013, 12:01:02 PM
Welcome to the forums.

I like what I'm hearing. (Listening to the Memory Room Series.)
11  General / Check this out! / Re: 4 hour games on: January 26, 2013, 12:09:09 PM
Participated in the Ludum Dare a while ago. Judging from the comments, it was a success (although I'm quite dissatisfied with the graphics).

What the hell I just played O_o - SirJson
I feel...odd...after playing that. - TehSkull
Well that made me uncomfortable [...] - dalbinblue
I am not sure what to think about that... - Cyboot

Ludum Dare page
12  General / Check this out! / Re: Bientôt l'été released! on: December 13, 2012, 11:15:28 PM
Congratulations on the release! I hope everything goes as well as it possibly could.
13  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: December 06, 2012, 01:44:44 PM
Changing the Input Configuration fixed it (I'm guessing one of the buttons must have been interpreted as an axis).

Yes, it happened while the interior scene was loading, and I am indeed using Windows (7).

I looked through the output_log.txt and I can see several InvalidOperationExceptions due to modifying a Collection as it's being iterated over:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.List`1+Enumerator[Antares.Vizio.Blocks.UniversalReceiveMessage].VerifyState () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1+Enumerator[Antares.Vizio.Blocks.UniversalReceiveMessage].MoveNext () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.MessageManager.SendMessage (UnityEngine.Object receiver, System.String messageName, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Antares.Vizio.Blocks.UniversalSendMessageToReceiver.In () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.Trigger.Invoke () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.TriggerLink.Invoke () [0x00000] in <filename unknown>:0
  at VizioComponent+<WaitForSeconds>d__10.MoveNext () [0x00000] in <filename unknown>:0

I don't know if it has anything to do with the crash (the exceptions themselves did not cause any crashes).
14  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: December 06, 2012, 12:09:11 AM
I have a PS2 gamepad I usually have plugged in my computer and apparently if you Bientôt L'été with it in, the view starts rotating left (even if you unplug it). Starting with it unplugged solves it but I can't say I've had any similar problems with any other Unity-games.

It froze after about an hour and a half for me. I had left the building without meeting anyone, seen the black rock, collected the item and went into the building again. Here's the crash-report.
15  General / Wanted! / Re: Swedish translator for Bientôt l'été on: November 26, 2012, 03:38:30 PM
I'd be more than happy to help, though I doubt I have the right poetic flair (being, perhaps, a very literal translator).
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