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1  General / Check this out! / Re: After The Cat and the Coup on: May 30, 2013, 12:14:31 pm
Wow! Only a day gone and already halfway there. I loved The Cat and the Coup and wish you the best of luck.
2  General / Check this out! / Re: Humble Bundle 8 contains two notgames! on: May 28, 2013, 09:22:40 pm
My, my! You were quick! I just got the mail announcing it.
3  Creation / From the ridiculous to the sublime / Re: Choice vs. Dillema on: April 04, 2013, 12:06:13 pm
I can quite like choices in games (or the illusion thereof) when done right. It's a very valid technique but one often overemphasized as if it was the only way to achieve depth.

Quote
Any path chosen should be interesting in its own way.
I think this is absolutely essential when doing choices. One should not feel like being cheated by the game for doing what one believes in. There can be "wrong" answers but they shouldn't lead to a lesser experience, just a different one. This is just one of the reasons why choices are not some quick-fix to add depth but incredibly difficult to pull off right.
4  General / Wanted! / Re: Composer looking for new projects on: March 19, 2013, 12:01:02 pm
Welcome to the forums.

I like what I'm hearing. (Listening to the Memory Room Series.)
5  General / Check this out! / Re: 4 hour games on: January 26, 2013, 12:09:09 pm
Participated in the Ludum Dare a while ago. Judging from the comments, it was a success (although I'm quite dissatisfied with the graphics).


What the hell I just played O_o - SirJson
I feel...odd...after playing that. - TehSkull
Well that made me uncomfortable [...] - dalbinblue
I am not sure what to think about that... - Cyboot

Ludum Dare page
6  General / Check this out! / Re: Bientôt l'été released! on: December 13, 2012, 11:15:28 pm
Congratulations on the release! I hope everything goes as well as it possibly could.
7  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: December 06, 2012, 01:44:44 pm
Changing the Input Configuration fixed it (I'm guessing one of the buttons must have been interpreted as an axis).

Yes, it happened while the interior scene was loading, and I am indeed using Windows (7).

I looked through the output_log.txt and I can see several InvalidOperationExceptions due to modifying a Collection as it's being iterated over:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.List`1+Enumerator[Antares.Vizio.Blocks.UniversalReceiveMessage].VerifyState () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1+Enumerator[Antares.Vizio.Blocks.UniversalReceiveMessage].MoveNext () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.MessageManager.SendMessage (UnityEngine.Object receiver, System.String messageName, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Antares.Vizio.Blocks.UniversalSendMessageToReceiver.In () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.Trigger.Invoke () [0x00000] in <filename unknown>:0
  at Antares.Vizio.Runtime.TriggerLink.Invoke () [0x00000] in <filename unknown>:0
  at VizioComponent+<WaitForSeconds>d__10.MoveNext () [0x00000] in <filename unknown>:0


I don't know if it has anything to do with the crash (the exceptions themselves did not cause any crashes).
8  General / Check this out! / Re: Alpha build of Bientôt l’été now available on: December 06, 2012, 12:09:11 am
I have a PS2 gamepad I usually have plugged in my computer and apparently if you Bientôt L'été with it in, the view starts rotating left (even if you unplug it). Starting with it unplugged solves it but I can't say I've had any similar problems with any other Unity-games.

It froze after about an hour and a half for me. I had left the building without meeting anyone, seen the black rock, collected the item and went into the building again. Here's the crash-report.
9  General / Wanted! / Re: Swedish translator for Bientôt l'été on: November 26, 2012, 03:38:30 pm
I'd be more than happy to help, though I doubt I have the right poetic flair (being, perhaps, a very literal translator).
10  General / Check this out! / Re: "Why we need to kill gameplay to make better games" on: November 15, 2012, 08:11:55 pm
Yes, he does.
11  Creation / Technology / Re: I want to make something, instead of thinking about how to make it. on: October 12, 2012, 11:10:45 pm
An array could be a stack of cubes with physics properties!

Same thing, a array serves a purpose to something. It's all about the context.
Not necessarily. Perhaps the array is used in a general sorting algorithm that should be applicable in any context, for any purpose. Sometimes you're going to need abstraction.
12  Creation / Reference / Re: Papo & Yo on: September 19, 2012, 12:40:15 pm
We're currently stuck on the make-the-monster-angry-on-purpose level
I haven't played it myself (don't have a PS3) but that seems very odd to me. If keeping the symbolism consistent, wouldn't that mean getting your dad drunk on purpose being necessary to progress?

The review in the newspaper said essentially the same thing as you, that the gameplay keeps distracting from the story and meaning of the work.
13  General / Check this out! / Re: 4 hour games on: August 08, 2012, 09:27:11 pm
There is no win state in 09801, and I didn't intend for it to be the kind of game you replay to get different endings or story branches. The "story branches" are there to make the characters' reactions to your input (type/not type) feel more natural and believable. I suppose searching for victory conditions comes naturally, especially if you notice that the nature of the "story branches" which are rather traditional and similar to visual novels, etc. (A more advanced AI would be a massive undertaking and completely unfeasible given the time constraints.) Perhaps there would be a way to more clearly communicate this so players don't waste their time.

Remnants is not for me. I love the music of Swans but I don't like this kind of narrative.
Whereas I also admire Swans, Remnants is more inspired by Gira's solo works and writings. By "this kind of narrative" I suppose you mean the content moreso than the presentation (or both)?


Thanks everyone for your thoughts and impressions.


I've also made two new short games, one in 3 hours and one in ~8 (although for a 72 hour jam). One turned out quite like I expected (although lacking in audio); the other, not so much.

Aftermath - Download

A collection of thoughts regarding her, or a final explanation and apology - Postmortem - Download - Text
Postmortem recommended rather than the game (although I suppose it could be good to have played it when reading the postmortem).
14  General / Check this out! / Re: Amsterdam Multiverse on: May 14, 2012, 12:02:44 pm
We can't access the video unless specifically invited. What you want is not a private video, it's an unlisted one.
15  General / Check this out! / Re: 4 hour games on: April 29, 2012, 11:57:18 pm

72 hour game

Download
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