Mick P.
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« on: July 22, 2015, 10:50:34 PM » |
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I don't like to talk about art theory, and I'm not good with names.
I have a classicist background in drawing. Not production art, I don't have the patience, but very quick and very classical sculpture like concept art, with mechanical pencil, mind's eye to paper, kind of like fashion drawing only with a minimalist's attention to detail, and markers for coloring.
What I mean to say is I'm very sympathetic to classicist/romantic art. But I'm not sure it's the best fit for videogames right now, or even in general, in the long term. The thread that I see running through modern art, is the question, of is this form or that form truly of esthetic value, or is it merely of sentimental value? And can we comprehend anything in purely esthetic terms or not?
I feel like modernism is a perfect fit for 3D games, for two reasons:
1) it's much more practical to make games with a modernist esthetic. This requires only simple low polygon models with rudimentary textures. Sometimes there is sheer joy in just seeing how abstract you can possibly take things. Great for rapid prototyping (asks people to make esthetic value judgements that reflect on our primitive instincts: more "graphics" please?)
2) for me I can't help anthropomorphizing my electronics. I feel like ultra realistic graphics, which are almost required for non-modernist art styles is cruel to my electronics. It requires lots of heat, every frame, lots of processing power, lots of everything, it just feels like the height of extravagance, and I'm not sure it would feel any different if every ounce of electricity was converted from sunlight right outside my door, or if the computer were passively cooled, or computed with pure light not generating heat. I could rationalize this but not being born of an age of abundance it would still feel extravagant, and I'm not extravagant by nature in the slightest. It just feels like a wrong fit to me. Inelegant.
(edited: and of course it also requires expensive electronics. I expect that most computers in the United States are not capable of playing PC games with baseline graphics. Still all new computers have integrated graphics that can technically do everything that a GPU card is able to do. But they are just optimized for HD video playback and window compositing. It seems to me like department stores only sell this kind of PC. Best Buy probably still sells gaming PCs/GPU cards.)
Realism dominates film, but that's because its functionally photography, so realism is easiest (and I think a lot of film can just be boiled down to fascination with the actors themselves, or how we see ourselves in their chance micro-behaviors.) Film loves to revel in animation, and any kind of non-realistic style they can, but it's cost prohibitive and not practical. Japan has made an art form of this in anime, the most utilitarian form of animation. Yes it's still back breaking animation, but it's special effects budget is flat, infinite even, and that gives it a niche.
Mediums have strengths and weaknesses, and at this time in history when video games so desperately need to get off the ground, and we need all hands on deck, I think it's even irresponsible to promote so thoughtlessly an esthetic style that is realistically not attainable by most people who might be able to make really brilliant 3D games.
We should come to appreciate the modernist style above all else, and then only then, treat ourselves to a bit of extravagance now and then, opting for that plain old "realistic" presentation setting. The setting that we take for granted every waking hour it is unfolding all around us.
Thoughts? Impossible beauty standards. What do you think?
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