'For Each Our Roads of Winter' is an episodic exploration game in which you will uncover the secrets of a past that never was. Played from a first-person perspective and tuned for Oculus Rift VR Headsets.From the developer of '
Hunting Anubis', '
Xaxi ' and the Ludum Dare winning '
Lumiere'; inspired by the disparate worlds of Cyan Worlds ('
Myst', '
Riven'), Ice Pick Lodge ('
Pathologic', '
The Void'), Piranesi, Étienne-Louis Boullée, Borges, and featuring a unique real-time photorealistic visual style powered by
Unreal Engine 4, combining elements from both modern photography and the works of antiquity.
> To be available for
PC, Mac and Linux. > Price and Release Date to be announced when ready!
> Currently at a
Pre-Alpha stage of development.
|
First Teaser Trailer : https://vimeo.com/96905708 |
Development Log:
Here |
Additional high-resolution images (Available for Press use):
HereA taste of the narrative: Here |
My musical soundscape that I'll be putting to work for this project: HereCredits:->
Orihaus :: Design, Code, Writing, Modeling, Graphics, Environments | Based in New Zealand
->
threeWiseMen - Johannes Poell :: Graphic Design | Based in Austria
-> Additional Thanks to: Tumult for UE4 support.