Do you think games constructed as music would feel like music when interacting with them?
I mean in the sense in which music can feel very comforting and communicate on a less than conscious level?
People construct music in very different ways. I find it hard to think of a generalization in my mind that would have a smooth translation. I think that games already do communicate on a very primitive (and necessarily subconscious) level, in that the formal psychology a lot of people use for game design are manipulative - rewards constitute an appeal to the primitive, as does pulp literature, say. But in a different way than I think you are speaking of with music.
When I think of being comforted by music, what springs to mind is an image of having myself brought to think of (previously uncomfortable) matters while the music is playing, or having them at the back of my mind and somehow being comfortable around them (though there are other images as well that occur that are very different). The space for contemplation seems somewhat opposed to the notion of
pace, I think, and engagement (though I would happily be proven wrong).
As an aside, I would like to be comforted by a game sometimes, to find solace or consolation in a game. Thinking about it, I think I had this sort of relationship with Glum Buster.
Because you seem to be talking about more disruptive applications. About juxtapositions, rather than harmony.
I guess I would have more interest, in this case, in, to extend the metaphor, the range of possible qualities of juxtaposition rather than focusing on those of consonance as desirable. I guess beauty, say, and comfort aren't things I
want to strive towards or privilege in my work, they can be just things like other things (pixels, images, notes, words).
Or am i mistaken?
No, I think you're quite perceptive on this matter.
I am definitely very attracted to the idea of repetition in interactive experiences.
Repetition is something that interests me a lot, though I am at the same time somewhat averse to it. This is what one terms a healthy relationship, right? : )