My goal is to create a notgame during 2010 as a showcase item so I can apply to the game design masters degree programme in Medialab in Helsinki.
Oh you come across as so mercenary, but I think that,
deep down, your real reason for desiring to make a notgame is one of ineluctable aesthetic drive, right?
What, mercenary? What makes you say so?
I wouldn't say I'm driven by aesthetic drive exactly, more like a horrible need to create these things.
I hope I can incorporate some of that experience into a digital project.
Going to get started on it right away, or?
I'm getting new hardware in April-ish so I'm not technically
doing anything before that, but I'm on manuscript level with my project. The working title is Aunt Hortensia and it's about a weekend with a girl and her aunt in the countryside, very loosely based on short stories by Mika Waltari. It's mostly based around the character and the AI of the aunt, and in (a kind of a) self-typable dialogue. And no, it won't be a Facade knock-off