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Author Topic: Hi, this is Erik  (Read 12979 times)
Erik Loyer

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« on: February 09, 2010, 08:49:56 AM »

Thanks, Josh, for the invitation to Notgames--the goings-on here look fascinating.

My name's Erik Loyer, I'm an interactive designer with longtime interests in combining storytelling, music, tactile interface, and aspects of games. I released an iPhone game about a year ago called "Ruben & Lullaby" -- an attempt to make a wordless story you could play like a musical instrument. More here: http://opertoon.com.

Games, however, are not typically what I do--lately I've been developing a lot of projects for academia, and before that did some personal work that had connections to the Net.Art and e-lit worlds. You can get a sense of the range of these projects at my personal site: http://erikloyer.com.

These days I'm really interested in adaptations of the visual language of comics for interactive... especially as the burgeoning e-reader scene shows some interesting potential as a space where people are expecting variations on a reading experience, rather than a playing one, which could have happy implications for the things we like to make.

Looking forward to the discussions.

Cheers,
Erik
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Michaël Samyn

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« Reply #1 on: February 09, 2010, 03:41:16 PM »

Welcome, Erik. Nice to meet somebody form the "old school" here! Smiley

I really enjoy Ruben & Lullaby. I prefer my books on paper. But Ruben & Lullaby is simply wonderful as an interactive experience.

With Tale of Tales, we've also always had a strong interest in wordless communication. It's a powerful way to avoid the "stupid AI" problem that language brings. A way to engage the imagination of the player to fill the gaps.

Looking forward to your new projects.
Hope you'll join in one of the contests here at some point.
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Erik Loyer

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« Reply #2 on: February 09, 2010, 05:11:17 PM »

Thanks for the kind words, fellow "old school"-er! Thanks for your work as well—"The Graveyard" was like a breath of fresh air for me—it seemed to elude all the typical categorizations of both "art" and "game" that I had been chafing against.

I'm curious to see if the semantic web standards that are coming up will help with some of that "stupid AI" problem you mention. I love wordless experiences, but wouldn't be opposed to a few well-chosen words! I find D. Fox Harrell's research really fascinating in this regard, you may be familiar with it: http://silver.skiles.gatech.edu/~dharrell3/icelab/ (click Gallery)

I will keep an eye on the contests; great idea. Now to find the time...
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God at play

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« Reply #3 on: February 09, 2010, 05:42:19 PM »

Welcome!  I don't have an iPhone/iPod Touch, but I really hope to get the chance to play Ruben & Lullaby sometime soon.

And I can totally relate to the playing like a musical instrument thing. Cheesy
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