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Author Topic: The problem with 3d  (Read 36306 times)
ghostwheel

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« Reply #15 on: May 16, 2012, 03:04:10 PM »

I wasn't complaining about the aesthetics as much as I was about the whole clunky process.
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axcho

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« Reply #16 on: May 19, 2012, 07:30:13 AM »

I wasn't complaining about the aesthetics as much as I was about the whole clunky process.

The easier / more cost-efficient alternative is to use a post-processing effect that mimics some of the aesthetics you're after.

I was hoping that I could pair this with a totally different creation method - if you're not building with triangles, you'd have to build with something else. If you can tolerate a probabilistic rendering method, maybe you could tolerate a more probalistic data representation and sketchy creation process. That's how I meant to address the original topic of discussion.

I have some vague ideas of how you might go about this, but nothing specific.
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Kjell

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« Reply #17 on: May 19, 2012, 12:20:59 PM »

I was hoping that I could pair this with a totally different creation method - if you're not building with triangles, you'd have to build with something else. If you can tolerate a probabilistic rendering method, maybe you could tolerate a more probalistic data representation and sketchy creation process.

That's definitely the better approach, but ( as mentioned ) it takes a significant investment.
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