Is the universe error-free? like no bugs, glitches or system errors. No patches, no fixes required?
I think that's what we all agree upon. Everything is defined, no ambiguities?
When we create our virtual worlds, we try to remove and fix all bugs, glitches and ambiguities (even Tetris is a virtual world btw). Should we try to get our worlds error-free?
I fixed yesterday a small bug in ASLAP, where some pieces were out of sync. From the players perspective, it would be a bug. From the world/game perspective there are no bugs. As the creator I can decide: this is a glitch or an error. I decided to fix it. If I don't fix it, then the world is as it is. Should I be more involved (as a creator), to "fix" my world?
After release, I will not patch it or fix it. When it is done it is done. Everything is attribute to that world.
Since it is not physics based, and since I do not give out a user manual or tutorial, there are no errors. The player cannot compare it to the "real" world, like in a driving game, where you would notice artifacts, clipping errors etc.... so there are no errors by definitition, right?
Going back to our "real" universe. Could it be fixed? Are there errors, but we do not notice them, since we cannot compare our universe to a proper-functioning universe? Since there is no tutorial for our universe?
Some would say that death is an error. I don't share this opinion.
( "From the ridiculous to the sublime" needs more love
cheers,