But then once again. Between all the great moments are tons, tons, tons and TONS of tedious shootouts. They have really drawn out on stuff in this games and it really destroys it. Also the story and environments gets really ridiculous later on with everything added only to squeeze out more jumping and shooting to game, and negating most of the atomosphere.
I have watched a full let's play of Uncharted 3, and this effect is so incredibly vivid. Essentially what you have is a camp Hollywood film spliced with a shoot-out game, and neither part recognizes the other exist. I found myself countering every one-liner Drake made in cut-scenes with "you just SHOT 40 people". The interesting thing is that the set-pieces
are rather astounding, but there is no way you can interact with them as natural environments, you swoop through them in endless chases.
I think the game beyond anything shows people are willing to believe they are part of the plot if you replace full-motion-video (which the cut-scenes basically are) with real-time characters that you get to do 'this thing' with when they are not busy being in a film.
Ironically, I found myself skipping through the gameplay sections on the let's play, which made the "everything interesting happens non-interactively" even more poignant. I would say that the type of interaction these games now have are the edge of what you can do without re-thinking play to make other things playable.