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Author Topic: Uncharted designer inspired by independent experiments  (Read 11159 times)
Michaël Samyn

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« on: October 09, 2011, 11:12:24 AM »

Apparently the principle of the avant-garde is still alive.
http://www.gamasutra.com/view/news/37763/IndieCade_Uncharteds_Unlikely_Indie_Inspirations.php

We need to have a chat with Richard Lemarchand... Wink
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Thomas

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« Reply #1 on: October 09, 2011, 11:52:07 AM »

Read this to! Very interesting to hear, especially as Dan Pinchbeck had specifically mentioned the village scene as a sign of notgames in AAA games.
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troshinsky

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« Reply #2 on: October 30, 2011, 12:32:19 PM »

You recentrly met Richard Lemarchand for a talk, right?

How was it?
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Michaël Samyn

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« Reply #3 on: October 31, 2011, 04:03:01 PM »

Yes, we talked at Game City, both on stage and off. He's a very nice person, sometimes annoyingly so Wink . We connected quite seriously on our interest in videogames as a medium (he himself stressed the distinction between "games" and "videogames"). It's nice to see designers in the mainstream industry with this interest. Because on the indie games scene, it's a rather poor affair.

I criticized all the stupid shooting in Uncharted a bit, but he insisted that Uncharted 3 had a lot less of it. So I reserved my judgment until I play that game.
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