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Interview with Krystian Majewski
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Topic: Interview with Krystian Majewski (Read 12268 times)
Michaël Samyn
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Interview with Krystian Majewski
«
on:
January 28, 2010, 12:31:37 AM »
Quote
If you think about it, the way we do games now seems almost schizophrenic. We put a lot of effort and money to create beautiful content. But then we go ahead and hide it behind all these puzzles so only a small fraction of players can enjoy it.
Nice one!
http://hardydev.com/2010/01/25/dev-intro-5-krystian-majewski-trauma
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axcho
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Re: Interview with Krystian Majewski
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Reply #1 on:
January 28, 2010, 06:57:38 AM »
Nice, thanks for sharing!
I would follow that quote up with the rest of the paragraph, too:
Quote
If the content is valuable, it should provide entertainment by itself. Interaction shouldn’t lock away content. It should allow them to get more from it.
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God at play
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Re: Interview with Krystian Majewski
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Reply #2 on:
January 29, 2010, 08:24:56 AM »
Oh my, what a wonderful quote. That is tumblr worthy. Added!
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Currently developing
That Dragon, Cancer
Spiritual and meaningful videogames
@godatplay
Michaël Samyn
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Re: Interview with Krystian Majewski
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Reply #3 on:
January 29, 2010, 09:54:59 AM »
Silly me. I should have tumbled it immediately. I'm not so web 2.O savvy.
Thanks!
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