It would be nice to learn a bit about what is
not average about this person.
We don't even know how he feels. Is he happy this morning? Is he sad?
Why is the room so insanely clean? Is he neurotic? Is his partner? Do they have a neurotic maid? And where did he get his taste in interior decoration? Why is everything perpendicular? Why do they live in an architecture vizualisation? Is this a technical compromise or is there a narrative reason? Does he not care about aesthetics? Does his wife have bad taste? How does he feel about this?
One of the big problems with the narrative is that it is a slave to the interaction. The character can't do anything without the player's input. Which means that he has to just sit there and stand there until the player does something. If it wasn't for that, we could think he is in doubt, or even depressed. He looks like he doesn't know what he's supposed to do. But this is not for reasons of narrative. It's because he has to wait for the player to do something. So because of the interaction that is required, this person ends up looking like an idiot.
Why is the note from his wife on the floor? It doesn't make sense. Why not put it somewhere meaningful, so we can have a little bit of narrative. Tape it to the mirror in the bathroom because the wife knows he's going to look there. Or on the toilet seat because they're always having arguments about leaving it up or down. Ditto when he's putting the note down. Why not give that action a bit of character, so we know how he feels about the message: is he annoyed? Amused? Bored? We don't know.
Is the reason for this "neutrality" that Cage wants us to project our own emotions onto the character? But how can we do that if the character does not express these emotions in his body language?
He looks at the bird but again nothing happens. He could smile. Or remember something. Or clean its cage. Or maybe the bird is not significant. In which case there is no point to interacting with it.
The least they could have done is have a radio playing that gives us some context about where they are and what the situation is.
And the whole scene with the shaving. Why doesn't he have any opinions about this? Does he like shaving? Does he hate it? Does he do it everyday? Does he shave his chest?
Also, seriously, in such a mundane sequence of scenes, just showing us his penis really would have helped to think of him as a real person. If only because the elaborate concealing of his private parts only reminds you that you're watching a movie. It takes you away from the idea that you are playing this character.
He throws away his towel casually, yet the rest of the bathroom is squeaky clean. How come? I hope the reason for this becomes clear later in the game. And I hope it is significant. Otherwise it's just another wasted gesture.
And what grown-up man would start playing with a remote controlled toy right after getting out of bed and taking a shower? That's just such a nerd thing to put in. And there has been no narrative justification for thinking that this man is infantile. Again, rather than cleaning up, as a normal parent would do, he simply puts the controller back on the floor, where supposedly the kid had left it. It's absurd.
Ditto drinking out of the carton of juice. There is no narrative justification for this clean-freak to be so sloppy. Again, the way he drinks could have been used to make a statement about his personality and mood. But instead they go for the nerd thing. Or the thing that is easiest to do, technically.
The narrative conclusion from this scene is that this man is a slightly depressed neurotic who doesn't care about his child, his partner or his life simply because he's too stupid. I hope that was the intention of the authors.
I really appreciate what David Cage is trying to do. And I admire him for immediately trying to do this with a AAA budget, in the hopes of having an impact on the industry. But I have a feeling that he's trying to do too much and can't handle it. The budget may be big but still this entire opening sequence seems to be filled with compromise and cheap decisions. And the authorial direction is vague at best (perhaps even non-existent). I think we need to do lots of small steps before anything this big can be pulled off with the appropriate impact.
And that, my friends, is why we are here. I guess it would be interesting to do a contest with "Man gets out of bed in the morning" as its theme.