Interesting article from the "other side of the fence" by Q-Games founder Dylan Cuthbert.
http://altdevblogaday.com/aesthetics-and-the-art-of-being-anal-for-theOur coder brains tend not to be configured to let us create the art directly (the brain's left side vs its right side etc) but what we can do is everything in our power to appreciate it and enable it, and contrary to what some people might think, expression of aesthetics by us, the programmers, is actually much more important to the game than the art itself!
The demo scenes of the past and present are a perfect example of coders with an appreciation for aesthetics - Media Molecule's Alex Evans is a vivid example of this because he started in the demo scene and you can clearly see that his artistic side is infused throughout his work when you play LittleBigPlanet; of course he didn't design or draw the graphics directly himself but that game's aesthetics are driven by the power of its code. Compare this with any game written using an off-the-shelf 3d engine such as Unreal and the difference in artistic expression is striking to me and it is very rare to see anyone other than artists expressing anything in games that use those kinds of 'standard' engines.