Beta-testing it as we speak! Smiley
Very glad to hear that!
Haha. Given the ineffectiveness of Mr Crawford's strategies, I suggest we use different methods. I think we're doing fine already.
Speeches and the like only go so far. What is required is some sort of action. I think there has already been provided with plenty of examples that games without or with very little game-like elements can be financially successful and engaging. So yeah I agree: It is just a matter of keeping it all up.
I am thinking a bit about what can be done at GDC, as notgames usually does not play that well in expo like environments. We have nothing new to show up this year, but for expos later this year or next, would be nice to show off how our new game differs from normal. Would have been nice to surprise unsuspecting journalists into feeling "I did not know that could be done in a game!". I am thinking something along the lines of the orginal Half-life, where the game started with you talking to people, something unheard of in FPS games at the time.