My game "A House in California" is a finalist as well, which I'm super thrilled about! I haven't been to GDC/IGF before so I'm looking forward to that experience. I'd love to meet any folks on this board in person if you're attending!
I finally got around playing A House in California - quite interesting.
I must upfront admit that the visual/audio form turned me off a bit, but I thought some of the reactions the character game were wittily thought of. I think that is what surprised me most about the game, it was not just a game with different verbs, some things, like cooking yourself, were witty rather than just 'cannae do that'. It is strange, it seems like it would be easy to think of using different verbs once you have played a game, but it was a clever design choice. I still ran stuck when the verbs and actions became somewhat unrelated, though.
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Congratulations to Thomas on a
triple nomination! Very good to see Amnesia got into the other categories.
It shows a strange thing in this competition, however - the only thing Amnesia and Nidhogg have in common is that they are interactive - you may as well compare a electronic 80s band with a chamber orchestra. Yet they are pitched for the main prize. In judging them surely taste in type is more important than a comparative taste in excellence.
It makes me wonder a little bit about how this prize can last in current form when there are more notgames. Which I would rather see than indie games being tied with low-res cheap chiptune one-concept-tried pixel games, as is happening a little.
It is good to see The Dream Machine, it is a game I thought quite pretty. I quite like texture in games so a claymation game is very intriguing.