As an ex-avid player and fan of The Sims 2, I believe the game would be much better without the need bars and the time velocity control. I remember that, after spending a whole day playing, by night I was merely struggling to keep the character's needs up in order to go gain some skills - all this in a 3x game speed. You just see things happening before your eyes and don't really care about them. It all comes down to mindless gaming Dx When I bought the seasons expansion pack I used to love racking dry leaves, however my sims's needs wouldn't let me do that for long. I also enjoyed making snowmen in winter, but you can't even finish one of those without before freezing to death. The game has limitations all over. And of course, as has already been mentioned, it's full of materialism, and the characters are devoid of a personality.
The game is infused with an ideology focussed on household and consumerism. As such it narrows down the scope of life possibilities (...)
I wonder if it is possible to use elements from the sims to make a game/nongame that instead of narrowing down, broadens our scope of life?