Any examples here? As I want to remove any forced puzzles for the next game, would be nice to hear what you found most natural and which where least natural.
Off the top of my head,
Some I liked from Overture were:
-One bit where there was an item I needed on a high shelf, to get it I think I was supposed to use the broom behind me to knock it off, although it was also possible to just stack chairs/boxes and jump to get it.
-Another one was where there was a lever that opened a door, but once you let go the door started to close (albeit slowly). I'm not sure if it was possible to run to get there in time before it closed, but what I did instead of trying that was hung a chair on the lever to keep it down.
-Also, there was a box which I think contained a battery for a machine, but it needed a special machine of its own to open, the machine didn't seem to be in the general area and the box couldn't be moved too far. Fortunately there was a nice deep pit nearby to drop it down. I suppose that may be a bit illogical (the battery could well have broken too) but it felt like good improvisation. (Getting the machine to work after that was unnecessarily complicated and quite annoying though.)
A couple I didn't really like from the start of 'Black Plague' were:
-In the first room, crushing the coin in a clamp to then use it to open the grate. Once I'd done it, I could see how it could possibly have worked, though it didn't feel very natural. Also, there was a toolbox in the room which I smashed, bits flew everywhere and I spent ages scouring the room to see if a screwdriver had fallen out of it.
-Another one was getting the soda can out of the vending machine. If I'd known I'd need the can it would have been easy, but when I examined the machine it said something along the lines of that it wasn't working, so I thought it was just scenery. Also, when I'd got the can, I had no idea what to do with it.
I guess on the whole I prefer the puzzles which don't rely so much on inventory items, but more on interacting with objects in the physical world, which tended to be the physics puzzles. Overture had some of the inventory puzzles too, but usually the required items were right there, or I'd just picked up some notes which explained what to do, so they were pretty easy and less annoying. I'll skim through a walk-through later to see if there were any notable ones I forgot about.