Thanks for trying it
The main reason for the inconsistencies in viewpoints is that I didn't make the art myself and was just trying to mix'n'match art from various sources as best I could. If I'd tried to make them myself, I would probably never have finished. I suppose I could have searched wider for resources though.
I guess the main reason for requiring space/enter to be pressed was that I wanted items to be able to be picked up on non-walkable squares (this would have required far more work with just the walking because the "event" and the "image" would be on different squares). I could probably have used the walkable ones more often than I did though.
And the main reason why you can't continue walking while reading is that I never considered it. The only potential problem would be if you walked over another event, but that's manageable I suppose.
Voice acting? I'm not sure it would be that good because I'm not very confident with speaking in any capacity plus I mumble greatly. Although I might try it to see if it sounds good, I hadn't really considered it.
As for controls, it is rigid mostly to simplify things for me, as this was my first project. To add in diagonals would have necessitated more animation and mouse movement would have needed some form of pathfinding (probably not a very sophisticated one though). I didn't really want to do too much as it was more of a learning experience and I just wanted to have something that was finished (and relatively playable). I'm not sure what you mean by tilting, but it sounds more complicated than I was willing to go for.
All bridges, or just the one?
Incidentally that was probably my favourite bit of writing I did for this.
Very true. I was actually thinking that it would be good to have different darkness levels in different areas as I was getting close to finishing the mapping, but due to the way I hacked my tile rendering code into the main loop it seemed like it would be a daunting task. I think I'll probably try and look for an easy way to do that though. I was also planning to add some sound effects, including waterfall sounds, but I kinda forgot / the waterfall wasn't as impressive as I'd hoped.
Originally I was thinking of doing more of a puzzle-ish game. Only simple puzzles, but the main character would have been a wizard, cast a few spells. There would probably also have been some enemies in there. Essentially all I kept was the cave setting and the writings (although they would probably have had a different tone if I'd kept the original setting).
As for the ending, I'm surprised that you found it funny, I actually find it to be more morose or depressing, although I wouldn't interpret in the context of being within a videogame (even though technically it is). It wasn't really supposed to be reflexive or satirical or anything. But to each his own.
Anyway, thank you very much for the feedback and I'll start looking at trying out some of your suggestions tomorrow evening (assuming I don't just fall asleep).
p.s. Just out of interest, did you find the "less obvious" event? I'd be surprised if you did unless you read the event.txt file, but still...