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Author Topic: Posted an article about non-linearity  (Read 10531 times)
Michaël Samyn

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« on: August 24, 2010, 05:35:32 PM »

I've written an article that follows up on some of the ideas expressed in our 2006 Realtime Art Manifesto. It specifically questions why most videogames don't seem to take advantage of the non-linear and real-time properties of computer technology; and attempts to define those properties in a more inspiring way than is generally done. Because I believe that embracing and exploring the real-time nature of our medium, by ridding ourselves from the shackles of both linear narrative and competitive play, is the key to its artistic maturity. Enjoy the read!

Please let me know if you find any grammatical errors or if there's any statements that are unclear.
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Thomas

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« Reply #1 on: August 24, 2010, 08:12:30 PM »

A nice read! Gave me some things to think about Smiley
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Michaël Samyn

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« Reply #2 on: August 25, 2010, 12:48:10 AM »

I thought it might. Wink
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Erik Svedäng

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« Reply #3 on: August 30, 2010, 07:45:44 AM »

Very motivating, both for making notgames and to write an article I've been thinking about for a long time. Thanks!
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Michaël Samyn

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« Reply #4 on: August 30, 2010, 11:35:07 AM »

Great!
Make sure you post a link! Smiley
(looking forward to it)
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