For the Special Topic section of my GameDevLessons.com Text Lessons last month I did a lengthy write up about my recent notgame "feelforit" for iPhone/iTouch:
http://gamedevlessons.com/lessons/letter12.html#feelforitIncluded is discussion of how I am presenting it, what's underlying the mechanics, and the conceptual basis. It opens up with a ~1 minute video doing a quick show and tell, for anyone without an iPhone/iTouch that wants to get a better sense of what it looks like and how it works.
At the time of this posting, feelforit is free, so that anyone interested can try it out or suggest it to peers that have suitable hardware.